How it works

How TAPCO works, system by system

TAPCO is a Telegram mini app with twenty-four screens behind one coin. This is the index of all of them: what each screen does, what it costs, what it pays, and when it opens.

Every figure on every page here was read out of the service that enforces it and then checked against a real account before it was published. Where a picture and the code have disagreed, the code has been right and both have been corrected.

When each of the late systems opens

  • Research Lab - level 20
  • Weekly Challenges - level 20, or prestige 2
  • Boss Fights - level 20, or prestige 2
  • Passive Income - level 30
  • Fusion Lab - prestige 3
  • Prestige Tree - after the first prestige, at level 100
  • Late Shop - prestige 10, or level 100
  • End-Game Loop - when either of those two opens
The TAPCO menu, showing the eight tiles, the systems row and the offers row.

From the first tap

What is open in the first minute of the first day, and what limits it.

Energy and upgrades

The tank, how fast it refills, and what each of the nine upgrade cards costs and delivers.

Read the page

Levels

What a level costs in experience, and what a level is worth once you have it.

Read the page

The boost shop

Seven boosts from the start and five more at level fifty, and why a boost costs a different number of points for every player.

Read the page

Menu

Everything the game has and where it is: eight tiles, the systems row, the offers, and the way out.

Read the page

What renews, daily and weekly

Six sets of targets, all of them measured in minutes of your own play rather than in fixed numbers.

Daily Missions

Three a day, one of each difficulty, and one doubling you choose where to spend.

Read the page

Events

Three targets that fill while you play whatever you were going to play anyway.

Read the page

The Daily Cipher

Five characters and only two of them yours, so nobody solves it alone.

Read the page

Boss Battles

Sixty seconds every four hours, against a boss sized to what you can land.

Read the page

Weekly Challenges

The one place in the game where the target is the same plain number for everybody.

Read the page

Top 10 Players

One day, taps made by hand only, and three prizes paid without asking.

Read the page

The systems that open later

Eight of them, from level twenty to the last prestige. Each names the level or the reset it is waiting for.

Advanced Systems

The index of the eight, and what each one is waiting for.

Read the page

Research Lab

Five permanent lines that nothing expires and no reset takes.

Read the page

Fusion Lab

The one shop that takes levels instead of points, and gives back something a reset cannot touch.

Read the page

Passive Income

What the game earns while it is closed, and the ceiling that decides how much of it waits for you.

Read the page

Prestige

What a reset takes, what it can never touch, and where the ladder stops.

Read the page

Prestige Tree

Thirty skills in three branches, where what you skip matters as much as what you buy.

Read the page

Late Shop

The last sixteen purchases in the game, and the two locks in front of them.

Read the page

End-Game Loop

The only screen in the game that explains the game: every system and every multiplier at once.

Read the page

Achievements

A hundred of them, five of them secret, and none asking you to play differently.

Read the page

Money, and the screens around it

What a point converts to, what money can buy, and what neither of them changes.

Your Wallet

Every step from a point to a token, with every rate, limit and fee on the path.

Read the page

Premium Offers

The four things money buys, and the ceiling none of them raises.

Read the page

What a referral pays

What an invited friend has to do before they count, and what they pay when they do.

Read the page

The screens that change nothing

Three panels that tell you where you stand, how the game looks on your device, and how to reach a person.

Today Stats

The day, the account and the streak, and what a run of days is actually worth.

Read the page

Game Settings

Language, effects and performance โ€” and your player id, which is the only thing support can find you by.

Read the page

Information Center

Seven rows in the menu that lead out of the game: the guides, the policies and the way to write to us.

Read the page

Play on Telegram