Top 10 Players: one day, your own finger, three prizes
The board is one day long. It ranks players by the taps they made today, it pays three prizes at midnight, and then everybody starts level again from zero.
Nothing carries over — not the rank, not the count, not yesterday’s lead. A day you did not play costs you nothing and a day you did is worth exactly that day.

Only taps you made yourself
The line at the foot of the board says it plainly: automatic taps do not count. Everything the automatic tapper produces is real, it earns points, it moves the daily missions — and it is invisible to this board.
That is the only way a race like this can mean anything. A board that counted automatic taps would rank who bought the most automation, which is a ranking the shop already publishes. This one ranks an afternoon.
It is also why the board is the one place in the game where the energy tank is the whole constraint. Sixty-seven thousand taps in a day is not a matter of tap power; it is a matter of how many times the tank refilled and how many of those refills you were there for.

The three prizes, paid without asking
First place is paid 25,000 points, second 15,000, third 10,000. Nobody claims them: a sweep runs after midnight and credits them, and the panel shows a countdown to that moment rather than a button.
They are added to your balance and to your lifetime total, and deliberately not to the next day’s counters. A prize that fed back into the day it started would give yesterday’s winner a head start on today, and the whole point of the board is that it starts level.
Banned accounts are not ranked. They are removed before the prizes are worked out and the places below them move up, so a suspended account never costs a real player a prize. How an account is judged is set out in the note on telling a hand from a script.
Where a prize can and cannot go
A leaderboard prize is points, and points are spent inside the game. They buy upgrades, boosts and everything in the shops — and like every other point in the game, what can leave it is bounded by the weekly conversion ceiling rather than by how you earned it.
That ceiling, and the whole path from a point to a token, is the wallet page. Nothing about winning the day changes it.
The panel is the fourth tile in the menu. Yesterday’s winner is named at the top of it, which is the only place in the game where one player’s day is shown to everybody.