Daily Missions

Daily Missions, and why your three are not the same as anyone else’s

Open the menu and the first tile is a clipboard with a green dot on it. Behind it are three missions, one easy, one medium, one hard, and a fourth reward for finishing all three. They are yours for the day: they do not change when you reload, and they are not the three the player next to you was given.

Everything on this page is read out of the service that pays the reward, and every figure in the picture below is explained by it.

The Daily Missions panel in the game: a Daily tab and a Community tab, "0 / 3 claims" beside "10,232 bonus points", and an easy mission reading "Collect 13,600 points" at 13,600 of 13,600 with a Claim Reward button and a small film-reel button marked times two.
The panel as it looks with the easy mission finished and not yet claimed.

Three a day, one of each difficulty

The game holds eighteen mission definitions: six easy, six medium, six hard. Half of them count taps and half of them count points. Every day it picks one of each difficulty for you, and which three you get is worked out from your account and the date rather than stored anywhere — which is why closing the game and coming back gives you the same three, and why two players opening the game at the same moment are usually looking at different cards.

Because one is always easy and one is always hard, the day never lands entirely out of reach and never entirely trivial. The easy one is about four to eight minutes of play, the medium twelve to twenty, the hard twenty-five to forty.

A mission that counts points and a mission that counts taps are not the same task: taps are limited by your energy, and how fast that refills is set by the tank and the upgrades that widen it.

The same panel scrolled down so all three missions show: easy "Collect 13,600 points" paying 5,116, medium "Collect 54,600 points" at 46,102 paying 11,937, and hard "Collect 109,000 points" at 46,102 paying 23,875.
One day’s three, on a real account. The targets rise with the difficulty and so does what each one pays.

The target is minutes of your play, not a number someone chose

This is the part that surprises people. "Collect 13,600 points" is not a figure written into the game. The easy mission is four, six or eight minutes long, and the game turns that into a number by multiplying it by what you earn in a minute. A player earning 3,410 points a minute is asked for 13,640, which the card rounds to 13,600. A player earning a tenth of that is asked for a tenth as much.

So the card is longer for nobody. A beginner and a player at level a hundred both spend four minutes on the easy mission, and the number printed on it is different because their minutes are different. The same rule sets the targets on the three daily events, and it is the reason two players never compare mission numbers usefully.

A mission that counts taps works the same way against your energy regeneration rather than your points, because taps are limited by the tank and not by tap power.

What the three pay, and the fourth reward behind them

The reward is measured in minutes too, and each difficulty has a floor it can never fall below. The easy mission pays a minute and a half of your income or 1,000 points, whichever is larger. The medium pays three and a half minutes or 2,500. The hard pays seven minutes or 5,000. Claim all three and a fourth reward unlocks worth three minutes or 2,000.

The floors are what a new player is actually paid, and they matter: on a first day the minutes are worth very little, so the fixed number is what arrives. Later the minutes overtake the floor and the floors are never seen again. Neither half of that rule is a bonus for anybody — it is the same sentence read at two ends of the game.

Twelve minutes and thirty seconds of missions, then, plus the bonus, is what a full day of the panel is worth. Where that sits against everything else the game pays is set out in the rewards page, and what a point is finally worth is the wallet.

One doubling a day, and you choose where it goes

Beside one of the claim buttons is a small film-reel marked times two. Watching a short advertisement doubles that mission’s reward — once a day, on one mission, and never on the all-three bonus.

The cap is deliberate. A daily mission comes back tomorrow, so doubling all three every day would simply be a permanent rise in what the game pays out rather than a reward for anything. Leaving the bonus out of it is deliberate too: if the bonus could be doubled, the third mission would always be the one to spend the offer on, and a choice that has only one right answer is not a choice.

Advertisements pay elsewhere in the game as well, each with its own daily count and its own waiting time between views, and all of them are listed on the advertising page.

When the day turns over

Missions are scored on the UTC day and are replaced at UTC midnight, which is the same moment the events reset and the same moment the daily ranking pays its three prizes and starts again from zero. The counter on the panel counts down to that moment and not to twenty-four hours from whenever you opened the game.

A mission you finished but did not claim is not carried over. The reward is paid when you press the button, so the last thing to do before midnight is to look at the panel.