Achievements

The hundred achievements, and the five that are not listed

The achievements panel holds two lists of fifty. The classic set counts the things you do from the first day — points, levels, energy, upgrades, boosts, prestige, referrals. The mid-game set counts the systems that open later, from the research lab to the boss.

Nothing in either list asks you to play differently. They are a record of what you already did, and they pay for it a second time.

The achievements panel: mid-game achievements with none ready to claim, twenty-nine of fifty classic completed and fifty-one of a hundred overall, then a verified achievements section listing a thousand taps in a day paying 500 and ten thousand points paying 1,000.
A real account, half way through the hundred.

The classic fifty

Ten of the classic set count points, ten count levels, and five each count energy, upgrades, boosts, prestige, referrals and secrets. Between them they pay 89,987 points, and the filter row at the top of the panel is exactly those categories: All, Points, Levels, Energy, Upgrades, Boosts, Prestige, Referrals, Secret.

They are ladders rather than single targets: Point Collector runs from a thousand points to fifty thousand and beyond, and every rung pays on its own. The first rungs arrive in the first session, which is the point of them.

Two of the categories are not things you do by tapping. The referral ladder counts friends who qualified — four conditions, checked on their account and not on yours — and the prestige ladder counts resets.

The classic list with its filter row: All, Points, Levels, Energy, Upgrades, Boosts, Prestige, Referrals, Secret, above an achievement score of 2,900 and four cipher badges.
The classic set, filtered. The badges above it are earned by solving the cipher in the first hundred.

The mid-game fifty

The second list follows the systems that open as you go: eight for tapping, seven for energy, five for automatic tapping, six each for prestige, the research lab and the fusion lab, and four each for the boss, the weekly set and passive income. Together they pay 71,679 points.

Its filter row names those systems rather than the classic categories — All, Tapping, Energy, AutoTap, Prestige, Research, Fusion, Events — which is why the two lists look unrelated at a glance. They are simply the early game and the later one, counted separately.

Six of them count what you spend in the research lab and six what you merge in the fusion lab, so those two panels are the only way to move a tenth of this list at all.

The prestige ladder in the mid-game list: Prestige II paying 467 at one of two, Prestige III paying 939, Prestige V paying 2,275, Prestige X paying 5,790, and Prestige XX paying 13,847.
One ladder of the mid-game fifty. Each rung pays on its own, and the last one is the twentieth reset.

The five secrets, and the two that pay nothing

Five of the classic fifty are locked, and the panel shows a hint instead of a name: ten thousand taps in a single day, level fifty without ever using a boost, a hundred million points with no referrals at all, three thousand five hundred points in one day, and opening the special shop for the first time.

Two of those five pay a badge and no points: level fifty with no boost, and a hundred million with no referrals. They are the two that are genuinely hard to do by accident, and a badge is what a mark of having done something is for.

The hints are shown to every player in the game, so nothing on this page gives anything away that the panel does not. Where the points from all hundred sit against everything else the game pays is set out on the rewards page.

Three locked secret achievements with their hints — ten thousand taps in a single day, level fifty without a boost, a hundred million points with zero referrals — beside two claimed ones, Shadow Trader and One-Day Power.
The secret five as the panel draws them: a lock, and the condition in plain words.

Claiming, and the achievement score

An achievement does not pay until you press it. Unlike the daily and weekly sets nothing expires here — a rung you reached in your first week is still waiting a month later — so the panel is worth opening after any long session.

Above the classic list is an achievement score, which is a count of what you have finished rather than a currency. Beside it sit the rare badges from the daily cipher, one for every day you finished in the first hundred solvers.

The panel is reached from the third tile in the menu, and it is one of the six systems the end-game dashboard reads a multiplier from.