Your Wallet

The wallet: every step from a point to a token

Points earned in the game are not tokens. They become tokens in two steps, and each step has its own rule: first you move points into an internal wallet, and only from there can TPC leave for an address you own.

This page is the whole path, with the real figures. Nothing here is rounded for the sake of a nicer sentence.

The wallet panel: an internal balance of 127,376 points shown as about 63.69 TPC, a prompt to connect a TON wallet, three tabs for internal transfer, withdraw TPC and deposit TPC, and a first step converting game points with 27,979 available.
The wallet as it opens. The two balances are different things: game points on the left of the conversion, the internal wallet above it.

Step one: points into the internal wallet

Two thousand points make one TPC. The smallest transfer is a hundred points, and how much you may move is capped by the week rather than by the day — the day is simply the week divided by seven.

The weekly ceiling starts at twenty thousand points and rises by eight hundred for every level you reach and eight hundred for every week you play, whichever of the two is smaller, up to ninety thousand. Both gates matter: a player who reaches level a hundred in their fourth week is held at 23,200 a week by the weeks, not by the level. The panel says which of the two is holding you.

The level it reads is the highest you have ever reached, not the one you are on — which is why a prestige has never lowered anybody’s ceiling and never will.

The day, and the four advertisements in it

Seven tenths of the day’s share is open from the moment the day starts. The remaining three tenths are opened by four short advertisements, a quarter of it each. On a ceiling of 23,200 a week, the day is 3,314 points, of which 2,319 is open and each advertisement adds 248.

A player who presses that button for three days and is shown nothing has the last three tenths opened for them automatically. The rule asks whether you have been trying, not whether you have been paid — a player nothing reaches presses and fails, a player who refuses never presses, and the server keeps both records.

This is the only advertisement in the game that touches the wallet. Everything else advertisements pay for is points inside the game, and all of it is listed on the advertising page.

The allowance section: 2,319 of 2,319 left to add today, renewing in one hour twenty-eight, a note that one advertisement adds 248 points with none of four watched, and 10,195 of 23,200 left this week with a line saying this is your week four and the limit rises by 800 points for every week you play.
A real account in its fourth week. Every figure on this card follows from 23,200: the day is a seventh of it, the open share is seven tenths of the day, and one advertisement is a quarter of the rest.

Step two: TPC out to your own wallet

Your first withdrawal may be as small as 25 TPC. Every withdrawal after it starts at 100. Two TPC are taken as the network fee, so a hundred sent arrives as ninety-eight, and the panel says so before you press anything.

The address is whatever TON wallet you connect, and the transfer is a blockchain transfer: it cannot be reversed and it cannot be sent to a corrected address afterwards. The panel repeats that line above the button for the same reason it is repeated here.

Processing usually takes one to ten minutes. The panel keeps every request with its state — pending, processing, completed or failed — and a failed one returns the tokens to the internal wallet rather than losing them.

The withdraw tab: a connected wallet with a disconnect button, a note that 36.31 more TPC are needed to reach the 100.00 minimum, a line saying the first withdrawal has been used and the minimum is now 100 TPC for every withdrawal, and progress of 63.69 towards 100.
An account past its first withdrawal. The 25 is a one-time start, and after it the panel counts towards 100.

Going the other way, and the record of both

TPC can also come in. The deposit tab gives an address to send to and asks for the transaction, and the rate that way is 1,750 points to the token rather than 2,000. The gap is deliberate: a rate that was the same in both directions would let tokens be pushed in and pulled straight back out.

The warning on that screen is the one worth reading twice: send TPC only, and only on the TON network. Anything else that arrives at that address is gone and cannot be recovered by anybody.

Both directions are kept in one record: every internal transfer and every external withdrawal, newest first, each with its own identifier and timestamp. That record is what to quote when something needs looking into, together with the player id from the settings screen.

The deposit tab: an in-game balance of 27,979 points, a deposit rate of one TPC to 1,750 points, an address to send to with the address itself painted over, and a warning to send TPC only and only on the TON network.
The deposit screen. The address is covered here on purpose: the one to use is the one the game shows you at the moment you send, and never one copied from a web page.

Where the points come from in the first place

Everything that pays points in TAPCO feeds the same balance: tapping, the daily missions, the events, the bosses, passive income, the achievements, the daily ranking and what your referrals earn you.

None of that changes the ceiling. A day with a boss and a full mission set fills the game balance faster, and the wallet still moves the same 3,314 points into the internal balance. The ceiling is about time and level, not about how well the day went.

Which is the honest thing to know before playing for the wallet rather than for the game: the fastest route to the ceiling is short, and after it everything else is points to spend inside TAPCO. Where they are spent is set out on the rewards page.