What the TAPCO boost shop sells, and why your price is not your friend's
Every figure on this page is read from the service that charges it. There are two shops, not one: a core shop of seven, open from the start, and a special shop of five that appears at level 50. Nothing in either is locked behind anything else — and no price in either is the same for two players.

Why the price moves
The four cards at the top of the shop are not boosts and are not bought with points: they are optional advertisements that pay points, and what each is worth and how many a day are set out with the rewards and limits rather than here.
A boost is priced from what it is expected to produce for you. The server works out what the boost would earn at your own tapping rate and your own tap power, takes a quarter more than that, rounds it to the nearest five and never goes below 25 points.
So a boost costs more points than it hands back, and that is deliberate. What the shop actually sells is not points but the energy limit: energy caps how fast anyone can tap, while points accumulate far faster than the weekly ceiling lets them be converted. The player with points and no energy is every active player, and for them paying a quarter over the odds to keep going is the whole reason the shop exists.
One card carries an extra premium of a quarter on top: the ×5 multiplier, because a ten-minute cooldown rations it and scarcity is worth something of its own.
Nothing here is locked by level except the special shop itself. If an item looks out of reach it is expensive, not closed — and the price falls in step with nothing, but your income rises, so the same item costs proportionally less of a day's play as you go.
The core shop, seven items

Open from the first minute. Four are timed boosts and three take effect the moment they are bought.
Points Multiplier doubles what every tap pays for 30 seconds. XP Multiplier does the same for experience, and 30 seconds of it is worth more the further up the level curve you are.
Auto Tap taps for you at four a second, at 28% of your tap power, and how long it runs is not fixed: it is what your AutoTap upgrade has bought, from 30 seconds at level 0 to two minutes at level 20.

Energy Shield is the one that changes the shape of a session — 18 seconds of tapping that costs no energy at all, which is the limit the whole shop exists to sell around.
Lucky Reward gives each tap a 35% chance of paying double, for 30 seconds.

And three instants: Extra Energy puts 50 energy in the tank, Instant Recharge fills it to the top whatever its size, and both are worth more the larger your tank has grown.

The special shop, five items at level 50

It does not exist on the screen before level 50 and appears whole when you reach it. Its five are the larger versions of what the core shop sells, plus one that is not a boost at all.
Boost ×5 multiplies points by five rather than two, for the same 30 seconds — and it is the only item in either shop with a cooldown, ten minutes between uses. That cooldown is what its extra price premium pays for, and the Boost Cooldown Reduction upgrade brings it down to seven minutes.

XP Boost ×5 is the same for experience, and it replaces the ordinary XP multiplier rather than stacking with it.
Super AutoTap taps at 6.6 a second at 120% of your tap power — and, like the ordinary auto-tapper, it is independent of your energy, so it keeps going when the tank is empty.

Mega Energy puts 200 energy in the tank at once.
And Prestige Token, which is not a boost and is offered only once. It belongs to the prestige system, not to this one.
The numbers, as the server charges them
| Item | Type | What it does | Duration |
|---|---|---|---|
| Points Multiplier | Timed | Double points ×2 | 30 sec |
| XP Multiplier | Timed | Double experience | 30 sec |
| Auto Tap | Timed | 4 taps a second at 28% power, no energy | 30 → 120 sec |
| Energy Shield | Timed | Tapping costs no energy | 18 sec |
| Lucky Reward | Timed | 35% chance of double on each tap | 30 sec |
| Extra Energy | Instant | +50 energy | Instant |
| Instant Recharge | Instant | Fills the tank | Instant |
| Item | Type | What it does | Duration |
|---|---|---|---|
| Boost ×5 | Timed | Points ×5, 10-minute cooldown | 30 sec |
| XP Boost ×5 | Timed | Experience ×5, replaces the ordinary one | 30 sec |
| Super AutoTap | Timed | 6.6 taps a second at 120% power, no energy | 30 sec |
| Mega Energy | Instant | +200 energy | Instant |
| Prestige Token | Once | Belongs to prestige, not to boosts | — |
| Value | Amount |
|---|---|
| Charged over what it produces for you | +25% |
| Extra premium on the ×5 boosts | +25% |
| Rounded to a multiple of | 5 |
| Never below | 25 points |
| Special shop opens at level | 50 |
| Items locked behind a level | none |