How levels work in TAPCO, and what prestige actually costs you
Every figure on this page is read from the service that awards it. Levels come from experience, experience comes from tapping, and the curve is steep on purpose — prestige waits at level 100, and this page says exactly what it takes to get there and what it takes away when you use it.

How levels work
Levels are one of the systems the game is built from; how the game works as a whole introduces the rest. Why a progression curve is set steep rather than flat, and what a game gives up when it chooses either, is the subject of our note on designing fair progression.
Level 2 costs 100 experience. Every level after it costs six per cent more than the one before, compounded a level at a time — which is gentle at first and merciless later. Level 10 asks 155, level 50 asks 1,522, and level 100 asks 27,925 on its own.
What that adds up to is the number worth knowing. Reaching level 100 from a standing start takes 492,393 experience in total, and since experience comes from tapping, that is roughly half a million taps — a little over three months of committed play. Level 120 is 1,581,153, which is three times as far for twenty more levels. The cap is level 500, and the curve reaches figures there that no player will meet.
The six per cent is not a round number picked for looks. It is the highest rate that puts prestige inside a run of play somebody might really finish while keeping every requirement on the curve inside the range a computer can count exactly, all the way to level 500.
Levels do more than count: your energy regenerates faster and your tank grows as you climb, and both feed straight back into how fast the next level arrives.
What prestige is, and what it takes
Prestige is the decision to start the climb again in exchange for a permanent multiplier on every point you will ever make. It opens at level 100, and the level it asks for rises by twenty each time: 100 for the first, 120 for the second, 200 for the fifth, 480 for the twentieth and last.
Each one pays five per cent more points, for ever, and they add up rather than replacing each other — one prestige is ×1.05, five is ×1.25, ten is ×1.50, and the ceiling of twenty is ×2.00. Each also carries its badge, P1 through P20.
The game shows you the whole bargain before you take it, in three plain lists, and the page below sets out the same three.

What resets: your level goes back to 1 and your experience to zero; your energy returns to its starting value; the basic upgrades, AutoTap and passive income go with it; boss progress and the points balance itself are cleared; and every boost currently running stops.
What you gain: five per cent more points permanently, a new total multiplier, and the badge for the prestige you have just reached.
What is untouched: your points, your TPC and your wallet, and your referrals and the friends who count towards them, along with your weekly limits.
One temporary refusal is worth knowing about: prestige will not run while a challenge is active, because resetting the level mid-challenge would take the challenge with it. Finish it and come back.
There is a further system behind it. The prestige tree — three branches of skills, in power, economy and energy — does not appear at the first prestige or the second: it unlocks at the fifth. It is not pictured here because reaching it is five full climbs, and a screenshot of a screen nobody in this account has opened would be a screenshot of nothing.
The numbers, as the server awards them
| Value | Amount |
|---|---|
| Level 2 costs | 100 XP |
| Each level after it | +6% |
| Level cap | 500 |
| Total to reach level 100 | 492,393 XP |
| Total to reach level 120 | 1,581,153 XP |
| Prestige | Level it asks for | Your multiplier | Badge |
|---|---|---|---|
| 1st | 100 | ×1.05 | P1 ⭐ |
| 2nd | 120 | ×1.10 | P2 ⭐ |
| 5th | 200 | ×1.25 | P5 ⭐ |
| 10th | 300 | ×1.50 | P10 ⭐ |
| 20th, the last | 480 | ×2.00 | P20 ⭐ |
| Value | Amount |
|---|---|
| Unlocks at prestige | 5 |
| Branches | 3 |