Menu

The menu: everything the game has, and where it is

The main screen carries the coin, the energy strip, the balances and four buttons along the bottom. Everything else in TAPCO is behind the menu, which slides in from the side and fits on one screen without scrolling.

At the top of it is a ring with your level in it and how far through the level you are. Under that are eight tiles, one row for the systems, one for the offers, and the way out.

The menu panel: a ring reading 101 with twenty-two per cent to level 102, eight tiles โ€” Daily Missions with a green dot, Events, Achievements, Top 10 Players, Prestige P1 dimmed, Stats, Settings and Information Center โ€” then a row reading Advanced Systems six of eight with a dot, a Premium Offers row, and a button to exit the game.
The whole menu on a real account. A tile with a dot on it has something waiting; a dimmed one is not available yet.

The eight tiles

The first four are the things that renew: daily missions, the daily events, achievements and the daily ranking. Three of those four reset at midnight, and achievements are the one that never expires.

The next two are about your own account: prestige, which shows the level you are at and dims until you can use it, and the stats panel, which is the day and the account in numbers.

The last two are settings and the information centre. Neither changes anything you own; between them they hold the language, the effects, your player id, and the way to reach us.

The two rows under them

Advanced Systems is one row with a count on it โ€” six of eight, on the account above. Behind it are the eight systems that open as you go, from the research lab at level twenty to the end-game loop at the very end. It carries a dot when one of them has just opened.

Premium Offers is the one shop in the game that takes money. Four things, each payable with Telegram Stars or with tokens already in your wallet.

The last button closes the game and returns to Telegram. Nothing is lost by pressing it: your progress is on the server, not in the page.

And what is not in the menu

Four things sit on the bottom bar of the main screen instead, because they are used far more often than anything in the menu: the wallet, the upgrades, the shop and the referrals. All four are open from the first minute of the first day.

The top bar carries three more: the padlock for the daily cipher, which only appears while the puzzle is open, a diamond for the offers, and the alerts bell.

So the whole game is three places: the main screen for what you do constantly, the bottom bar for the wallet and the shops, and the menu for everything you visit rather than live in.

The TAPCO main screen with a matching-coin card running: four coloured coins above the frame, the line "Drag the matching coin to the frame" and a reward of plus twelve, over the TPC coin, with the energy strip at 48 of 48 and the four bottom buttons below.
The main screen while a card is up. The coin is always there; the card arrives on its own and pays for one gesture.

The bell, and what it keeps

The alerts bell in the top bar opens a list of what has happened to your account recently, newest first, each entry tagged with what kind of thing it was โ€” an achievement, an upgrade, or a plain notice โ€” and how long ago it was.

It is a record rather than a demand. Nothing in it needs pressing and nothing expires from it: a streak bonus that landed while you were in another panel is still there afterwards, and so is the upgrade you bought and the moment your energy filled. Three buttons at the top mark it all read, clear it, or close it.

It is the one place that tells you something happened without interrupting what you were doing, which is why the panel carries the small things โ€” energy full, energy low โ€” that no other screen would be worth opening for.

The notifications panel: buttons to mark read, clear and close, then entries tagged ACHIEVEMENT with a streak bonus of plus forty from just now, NOTICE with energy full from fifty-five seconds ago, UPGRADE with a successful AutoTap purchase from a minute ago, and four energy-low notices.
A real accountโ€™s panel. The tag on the left says what kind of thing each one was, and the time on the right says how long ago.