Events

Events: three targets a day, sized to you

The events panel holds three cards. They fill while you play whatever you were going to play anyway, and they pay the moment you press claim. Nothing here asks you to do something you would not otherwise do — it counts what you were doing and pays for it.

They renew at midnight, and the card at the top of the panel counts down to that moment rather than to twenty-four hours from when you opened the game.

The events panel at the top: "Today’s Events", one ready to claim, one of three finished, and a countdown of one hour thirty-four minutes to new targets.
The panel at the top of the day. The three cards sit below it.

Three sizes, and what each one is worth

The game holds nine event definitions across three sizes. The small one is three minutes of play and pays a minute and a quarter of your income, or 1,000 points if that is more. The middle one is six minutes and pays two minutes or 1,500. The large one is twelve minutes and pays four minutes or 3,000.

One card each day is a boss instead of a count: defeat one boss, and it pays at the large size. That is the only card in the panel that needs something other than ordinary play, and a boss appears every four hours whether you are looking for one or not.

What an event asks for depends on what it counts. A card that counts points is measured against your points a minute; a card that counts taps or energy is measured against how fast your energy comes back, because that — and not your tap power — is what limits how many taps a day can hold.

The three event cards: 420 taps today paying 4,263 at 166 of 420, 20,500 points today paying 6,821 and finished with a Claim button, and one boss today paying 13,643 at zero of one.
One day’s three cards. The card titles are drawn in the language the day was generated in, which is why these read in Turkish inside an English panel.

Why your numbers are not anyone else’s

Every target on every card is minutes multiplied by your own rate. A player earning 3,410 points a minute is asked for 20,460 points on the middle card, which is drawn as 20,500. A player earning a tenth of that is asked for a tenth as much, and finishes it in the same six minutes.

The reward works the same way, so the pair stays honest at both ends of the game: you are asked for six minutes and paid two. What changes with your progress is the size of a minute, and nothing else about the card.

The same sentence sets the three daily missions, the three weekly challenges, and what a boss pays. It is the single rule the whole reward economy is built on.

Claiming, and what happens at midnight

A finished card turns green and offers a claim button. The points arrive immediately and are counted into today’s total like any other reward, which means they also move the figures on the stats panel and the daily counters behind them.

A card that was finished but not claimed pays nothing. At midnight the three are replaced, and an unclaimed reward goes with them. The panel shows how long is left, and pressing claim takes a second.

The research lab sells a permanent increase to what events pay — five per cent a level, ten levels — and it is one of the four things the lab has for sale.