Referral rewards

What a TAPCO referral pays, and what makes one count

Every figure on this page is read from the server that pays it. An invite pays three times over: once when your friend arrives, once when they are genuinely playing, and then a share of everything they earn for as long as they keep playing.

The TAPCO referrals screen: the invite code panel with its share and copy buttons, the totals for invite earnings and friends, the commission waiting to be collected, and the daily referral chest at its basic tier of 400 points.
The referrals screen inside the game. The invite code and the invited player's name are painted out of these pictures; nothing else in them has been changed.

How a referral pays

The link is recorded the moment your friend opens the game with it, and it is read from the signed Telegram launch rather than from anything the browser claims. It is set once and for ever: a player belongs to whoever brought them in, and a link opened later cannot move them. You are paid 500 points at that moment.

The larger reward waits until they are genuinely playing. When your friend meets all four conditions — and their Telegram account is at least a week old — you are paid 5,000 points and they are paid 2,000 points as a welcome, one event seen from both sides.

After that you earn a share of what they go on to make: 10% of what your friends earn, and 5% of what their friends earn. Both are added by us, so your friend loses nothing, and neither is capped or reduced. The share counts what they earn from the moment the link was made, not what they had already earned before it.

The TAPCO referrals screen showing what each invite pays: 500 points the moment the friend opens the game, 5,000 points when they are really playing, 10% of their points for as long as they play, 5% of what their friends earn, and the four milestones at 10, 25, 50 and 100 friends.
The same three stages and the two rates, printed in the game itself, with the milestone ladder underneath them.

The commission is not paid tap by tap. It builds up as an amount waiting to be collected, is worked out whenever you open the referrals screen, and is added to your points when you press Collect. Points are what the rest of the game is built on, and the rate they convert at and the limits on converting them are published in full.

Two more rewards sit on top of that. Once one invited friend has qualified, a chest opens on the referrals screen and can be taken once a day, the day turning at midnight UTC — 400 points at the basic tier, rising with the number of friends who stayed. And four milestones pay themselves the moment you reach them; there is nothing to claim.

What makes a friend count

The 5,000 points are paid for a player, not for a launch. Four conditions decide it, and all four are measured on your friend's own play: level 5, 1,500 taps in total, an account at least 24 hours old, and 2 days on which they actually played.

They are there to protect your real invites rather than to slow them down. Without them, anyone with a list of fresh accounts could mint the qualifying reward at will, and the only way to survive that would be to make the reward smaller for everybody. Nothing is hidden from you while you wait, either: each friend's row on the referrals screen carries all four conditions and how far along they are, so 2 / 4 is a state you can read rather than a mystery.

One thing is not about play at all: the friend's Telegram account has to be at least 7 days old. Telegram gives out account numbers in order and hands us that number inside the signed launch, so the age of the account is the one fact about a new arrival nobody can manufacture — and level 5 and 1,500 taps are an afternoon's work for somebody who does this for a living. A friend who joined Telegram this week is not refused: the 5,000 waits, and it is paid the next time you open the referrals screen after their account reaches a week. Their row shows 4 / 4 while it waits.

The invited-friends panel of the TAPCO referrals screen, showing one qualified friend with a full progress bar and the line: earning you 10% of everything they make.
A friend who has met all four conditions is marked qualified, and from then on earns you 10% of everything they make.

There is a window and there is a rate, and both exist for the same reason. A referral that never qualifies expires 21 days after the link was made and cannot be revived; otherwise accounts could be bound cheaply now and activated together at a chosen moment. And at most 12 referrals can be settled as qualified in one day. The reward itself is never reduced — a friend who qualifies after the twelfth is paid on a later day instead, as long as the 21 days have not run out.

The checks a referral goes through, and what to do if you believe a valid one was missed, are set out on the referral policy page. The other systems a player meets — energy, levels, the boss, the daily activities — are described in how the game works, and why a referral programme has to be built this way is the subject of its own article.

The numbers, as the server pays them

What an invite pays
StageWhen it is paidAmount
JoiningThe moment your friend opens the game from your link500 points
QualifyingWhen your friend meets all four conditions5,000 points
Welcome, paid to your friendWith the qualifying reward2,000 points
Direct commissionFor as long as your friend plays10% of what your friends earn
Indirect commissionFor as long as their friends play5% of what their friends earn
The four conditions your friend has to meet
ConditionWhat is needed
Level5
Taps1,500
Account age24 h
Days played2
The daily referral chest
TierQualified friendsReward
Basic1400 points
Silver101,200 points
Gold253,000 points
Legendary506,000 points
Milestones, paid the moment you reach them
Qualified friendsReward
105,000 points
2512,000 points
5025,000 points
10060,000 points
The limits
LimitValue
Referrals settled as qualified, per day12
A referral that has not qualified expires after21 days
The friend's Telegram account is at least7 days

Common questions

Why was my referral not counted?
Most often the friend has not met all four conditions yet, and their row on the referrals screen shows which ones are still open. A referral is also not recorded at all unless the game was opened from your link, because that launch is the only moment it can be read. And it is not paid if that player already had a referrer, if you invited yourself, or if 21 days passed after the link was made without the four conditions being met. If everything is met but their Telegram account is still under a week old, nothing is lost: the reward waits for the account to reach a week.
When does the commission arrive?
It is worked out each time you open the referrals screen and added to your points when you press Collect. It is 10% of what your friends earn and 5% of what their friends earn, counted from the moment the link was made, and it is neither capped nor reduced.
Is there a daily limit?
There is a limit on the rate, not on the reward: at most 12 referrals can be settled as qualified in one day. Nothing is made smaller and nothing is lost while the 21 days are still open, and a friend who qualifies after the twelfth is paid on a later day.