TAPCO Change Log

What changed in the game and on the website, newest first.

About this page

This page gathers what changed in TAPCO that a player sees or is affected by: the new systems in the game, the figures and the limits, the repairs that concern them, and what was published on the website. It is grouped by month, newest first.

Every figure written here is the figure the game works with today. The game information centre explains each system in full, the FAQ answers what players ask most often, and the wallet page carries the transfer and withdrawal rules in one place.

October 2026

In the game

  • The active-week bonus - five active days in a week add 25,000 points to the weekly transfer ceiling for the week that follows, and the welcome card shows your progress toward it.
  • A fifth community task: Instagram - following the account gives you 10 minutes of auto-tap.
  • The community tasks card - it no longer appears on your first day in the game, and it does not appear at all to anyone who has finished the tasks.
  • Disconnecting a wallet says so - a message telling you the wallet was disconnected, that your balance is unchanged, and that you can link it again whenever you want.
  • The withdrawal address is checked before anything is sent - if it is incomplete or was copied wrongly you are told the moment you press, instead of the transfer failing after it has left and your balance returning with no explanation.
  • Linking a wallet - a fault that was stopping every wallet connection in the game was repaired, and anyone whose wallet was linked while the game showed none can see it again and disconnect it.
  • The first withdrawal - a withdrawal that failed on the network and was refunded no longer counts as your first one, so your minimum stays 25 TPC.
  • Playtime - it used to go back to zero when you changed phone or cleared your browser's storage. It is kept on the server now, so it comes back with you.
  • The game opens faster - on weak phones and slow connections.
  • The main screen on short phones - the empty space gives way first, so no button and no figure falls off the edge.
  • The shop - one message per purchase instead of two on top of each other, a boost's price worked out where it is charged so two figures cannot disagree, a refused purchase that says nothing was charged, and the special shop opening at level 50.
  • Mega Energy - it fills your bar to 200 and the bar says "of 200", and the grant is spent down to the last tap in it instead of ending at your usual tank.
  • Opening the game - the language screen was removed because the game already knows your language from Telegram or from your device, and the opening screen is no longer silent: from the fifth second it says it is still trying, counts the seconds, and offers the retry button.

On the website

  • Instagram in the footer of every page - beside the other six accounts: @tapco_game.

September 2026

In the game

  • An achievement reward now comes out of your own income - 5, 15 or 40 minutes of your earnings depending on the tier, instead of a flat hundred points for everybody. All of the achievements were repriced this way.
  • One Telegram channel, in your language - you are invited to one channel, and the one you joined first stays yours whatever language the game happens to be in.
  • A third challenge card: Match - with draws that cannot be guessed.
  • Community tasks - following our accounts pays once per account, after your membership has been checked.
  • The day's board is posted to your channel - once the day has ended, with a way straight into the game.
  • The tap's impact on the coin - every tap draws a wave, shards and an arc of light from the point your finger touched, and the impact makes itself smaller in a fast run so the picture never piles up.
  • An advertisement for twice the reward - a gold ×2 button beside the claim button on the achievements page and on the daily missions, with one doubling a day on the missions and you choosing which mission to spend it on. If the advertisement does not finish, your ordinary reward is still there.
  • The leaderboard became a daily contest - ranked by taps, with three prizes - 25,000, 15,000 and 10,000 points - and yesterday's winner named.
  • The weekly ceiling is served a day at a time - a seventh of it each day: 70% of it by playing alone, and 30% through four rewarded advertisements, 7.5% each.
  • Real advertisements, paying what the network granted - 350 points for the energy advertisement, 650 for the points multiplier, 2,200 for the daily chest and 3,200 for the offerwall task, each with a card that says what it pays before you press.

On the website

  • Every figure on the site was read out of the game - and whatever did not match it was corrected.
  • A page of its own for the referral rewards - with their figures: 500 points when your friend arrives, 5,000 when they become a real player, 2,000 for your friend, and 10% of what your friends earn and 5% of what theirs earn.
  • The account-age condition on the referral reward works again - and the page states it.
  • The official accounts in the footer of every page - with the Telegram link following the language of the page it sits on.
  • The boost shop page - all twelve boosts, what each one does and how long it lasts, and why two players see two different prices for the same card.
  • Two more system pages - energy and the nine upgrades, and levels and prestige.
  • The design was carried to every page - and the articles were rebuilt around reading.
  • Every article names its author - along with when it was updated and how long it takes to read.
  • Each language at its own address - English at the root, Arabic under /ar/, Turkish under /tr/.
  • A new home page.

August 2026

In the game

  • The Daily Cipher - a five-character code opens every day at 21:00 Turkey time. You are given two of its characters and nobody is given more, so you find the other three with the players in the Telegram group, and you have eight tries.
  • Every price in the game was worked out from the player's own income - in the minutes they earn, not in fixed figures that only suit their first hour.
  • The first withdrawal at 25 TPC - once per account, and after it the minimum is 100 TPC.
  • The economy settled - 2,000 points per TPC, a withdrawal minimum of 100 TPC, a withdrawal fee of 2 TPC, and a weekly transfer ceiling that rises with your level from 20,800 to 90,000 points, 800 points per level.
  • The whole game in Arabic and in Turkish - with their own letters, on every screen.
  • The wallet page was rebuilt - withdrawal, deposit and the record in one place, and every refusal says its reason.
  • A hundred achievements - counted and paid.
  • Referrals - three stages and a daily chest, with an invitation link of your own.
  • The late-game systems in the menu - Research Lab, Weekly Challenges, Boss Fights, Passive Income, Fusion Lab, Prestige Tree, Late Shop and End-Game Loop. The locked ones are listed with what you still need, instead of being absent.
  • These systems' messages say what happened - what was bought and for how much, what was collected and how much it was.
  • Passive income is worked out on the server - so the hours you were away are not lost, and moving the phone's clock forward earns nothing.
  • The main screen was rebuilt - the player's identity, a real XP bar, a row of buttons that does not fall off the edge, and the TAPCO coin on the tap button and in the top bar.
  • Your progress is kept on the server - points, levels, missions and achievements, so none of it is lost when you change device.

On the website

  • Fifteen article pages expanded to full depth - in all three languages.
  • The support, FAQ, privacy and terms pages prepared for the public website - see support and the terms of use.
  • The site's main pages became fully trilingual.
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