Premium Offers: the four things money buys, and what they do not buy
There is one shop in TAPCO that takes money, and it has four things in it. Each can be paid for with Telegram Stars or with TPC already sitting in your wallet, at twenty Stars to the token.
None of the four is points, and none of them raises the ceiling on what can leave the game. What they buy is time and convenience β a faster half hour, a night that is not wasted, a day collected at once, a month of small advantages.

Unlimited Energy, and the Night Factory
Unlimited Energy is half an hour in which taps cost no energy at all. It is 300 Stars or 15 TPC, and buying it again while it is running adds the time rather than replacing it. What it is worth to you depends entirely on how big your tank is and how fast it refills β a player whose tank empties in a minute gains far more from it than one who never reaches the floor.
Night Factory is permanent and costs 500 Stars or 25 TPC. It raises the passive store to eight hours of your own output and collects it by itself when you next open the game. On an account whose storage fills in forty-four minutes, that is the difference between a night being worth forty-four minutes and being worth eight hours.
Of the four, Night Factory is the only one bought once. The other three are things you buy again.
The Time Machine, and the Season Ticket
The Time Machine pays twelve hours of your own passive income the moment you press it, once a day, for 250 Stars or 12.5 TPC. It pays your rate and nothing more β a player with no generators gets nothing from it, which the card says plainly.
The Season Ticket runs thirty days for 400 Stars or 20 TPC and carries three things: a fourth daily mission every day, a doubled daily login reward, and a free half hour of unlimited energy every week.
All four are read from the server. The card shows the price the server sends; the browser decides nothing, because a shop priced in the browser is a shop a browser could reprice.

What none of them does
None of the four gives points directly, and none of them raises the weekly ceiling on what can leave the game. Buying all four every month does not move the walletβs limits by a single point; those follow your level and the weeks you have played, and nothing else.
That separation is deliberate and it is the reason this page can be plain about the shop. A player who spends money plays faster; a player who does not reaches the same ceiling a little later, and both of them reach it.
Everything else in the game β the research lab, the fusion lab, the late shop, every upgrade and every boost β is bought with points only. There is no second currency and nothing else to buy.